In 2009, a little Indiana Jones-type character with a large collection of hats captured the hearts of iPhone owners everywhere. The game I’m referring to is Jeremy Orlando/Rocketcat Games‘ Hook Champ. Hook Champ was the definition of a quality iPhone game, offering easy-to-pickup, hard-to-master gameplay, along with a huge amount of levels, unlockables items, and cool hats. For the sequel to Hook Champ, Rocketcat decided to go bigger and better with Super Quickhook. Not only does Super Quickhook expand and improve on virtually every aspect of its predecessor, it also offers a new, Canabalt-style endless mode (which is randomly generated each time you start). I strongly believe that Super Quickhook should be the “poster-boy” of iPhone games, and if someone asked me to show them why the iPhone should be taken seriously as a handheld gaming platform, this is the game I’d show them – and they’d love it.
Note: Check out part one of our Terraria diary here.
So we knew that building shelter was going to be our main focus. We also knew that we could dig and gather resources to make better tools and weapons – we just didn’t have a clue as to exactly what we could make.
We started building the inside of our shelter – all the while expanding outward. Our shelter was now turning into a house, but we had ambitions for a large scale castle… clearly. We put up walls, torches, tables, doors, everything people would need to call their house a home. Suddenly we were alerted, “Guide has arrived!”. We had our first visitor! The Guide offered us some assistance, and told us what we could craft with the items we currently had. He was kind of dink, but we decided to let him stay in our house. Only 1 night after, we had a Merchant appear, and was interested in selling us items! We finally had a use for the gold we found from destroying green slimes!