In 2009, a little Indiana Jones-type character with a large collection of hats captured the hearts of iPhone owners everywhere. The game I’m referring to is Jeremy Orlando/Rocketcat Games‘ Hook Champ. Hook Champ was the definition of a quality iPhone game, offering easy-to-pickup, hard-to-master gameplay, along with a huge amount of levels, unlockables items, and cool hats. For the sequel to Hook Champ, Rocketcat decided to go bigger and better with Super Quickhook. Not only does Super Quickhook expand and improve on virtually every aspect of its predecessor, it also offers a new, Canabalt-style endless mode (which is randomly generated each time you start). I strongly believe that Super Quickhook should be the “poster-boy” of iPhone games, and if someone asked me to show them why the iPhone should be taken seriously as a handheld gaming platform, this is the game I’d show them – and they’d love it.