It seems the FPS supernerds of the world will forever be caught in the tired, old game of King of the Castle. Pretty inevitable, pretty obvious. Especially when it comes to Call of Duty VS Battlefield.
ZZzzZzz. . .
Activision (MW3) has filed a complaint with the National Arbitration Forum and wants transfer of ownership of a domain name. It seems that a very popular unofficial/parody Modern Warfare 3 website is redirecting itself to the official Battlefield 3 site (UPDATE: it is currently “under siege” and not redirecting anymore).
Activision is assuming that this is in retaliation to issuing the unofficial site a take-down notice. They previously sent the notice because they claimed the site infringed on copyright laws, seemed to be making commercial use of the domain name (with ads) and also because they probably just didn’t want shit to be leaked or talked about (made fun of) by these lifeless megadweebs, months before the games release in November of this year.
Boring. . . Funny “retaliation”, although I’m sure Activision wouldn’t give a shit about the redirecting if the domain name wasn’t modernwarfare3.com and clearly popular because of it, but who isn’t tired of talking and hearing about these two games in the same sentence. . .
Read the original story on Gamespot, here. Or don’t.
Note: Check out part one of our Terraria diary here.
So we knew that building shelter was going to be our main focus. We also knew that we could dig and gather resources to make better tools and weapons – we just didn’t have a clue as to exactly what we could make.
We started building the inside of our shelter – all the while expanding outward. Our shelter was now turning into a house, but we had ambitions for a large scale castle… clearly. We put up walls, torches, tables, doors, everything people would need to call their house a home. Suddenly we were alerted, “Guide has arrived!”. We had our first visitor! The Guide offered us some assistance, and told us what we could craft with the items we currently had. He was kind of dink, but we decided to let him stay in our house. Only 1 night after, we had a Merchant appear, and was interested in selling us items! We finally had a use for the gold we found from destroying green slimes!
First of all, It’s only suiting that my review of Duke Nukem Forver is late.
To those of you living on Mars, Duke Nukem Forever was in development from 1996 until it was released in 2011 (Although to be fair, im sure even Martians know this).
I remember everyone debating the possibility of the game being bad, but I kept saying “Even if it IS bad, it’s Duke friggin Nukem. I know that I’m gonna like it regardless”; I had no idea what hot water I was getting myself into.
“Live has been successful on the Windows Phone. Live will be built into the PC. It will be the service where you get your entertainment. We were talking about it — you will not just see consoles and handhelds at this show next year, this show’s going to morph into other devices.” – Microsoft VP of Global Marketing Mike Delman
So Dave and I have recently been trying out Terraria, and if you’re wondering why we’ve had so few posts in the last week, it’s because we are both addicted at this point. Terraria, a PC game available on Valve’s Steam service, is 2D Minecraft. I didn’t want to portray Terraria in this way, but there’s no avoiding it, it is completely based on Minecraft. I’m not going to explain how Minecraft works in this post (I’ll save the basics for the review), but Minecraft – and by virtue of its shameless emulation – Terraria are sandbox games. Tasked with doing nothing more than you want to, you’ll merrily chop away at pixelated blocks of dirt and stone to gain materials to craft awesome weapon and armor items. You can also craft all manner of decorative items to build your own little house, or in our case giant castle. Those are the core elements of the gameplay, but there is so much more. Read the rest of this entry
My interest in Nidhogg started when it was shown at the Games Developer Conference last year. It’s a PC game with retro graphics and music. It’s a 2 player (on the same keyboard) game where you have sword battle. The goal is to run as far as you can towards your enemies side of the screen. If you defeat your enemy, you get a few seconds to cross as much distance as you can before the dead player respawns. If you reach the next screen, the opposing player will respawn. As far as I can tell, the goal is to try to make past as many screens as you can, but I don’t know what happens when you win. Oh yeah, you can also THROW YOUR SWORD. We don’t have a firm release date, but until then here is Nidhogg’s second trailer: