Traction Games made a name for themselves with last year’s Stickman Skater ($0.99) for the iOS devices. Stickman Skater is one of my favorite iOS games, so I was pretty excited to see that Traction had released Stickman BMX, a sequel in spirit, even if it’s not based on the same sport. The screens from the game made it look exactly like Stickman Skater, which made the purchase a no-brainer. After playing through all 60 levels in 2 days, I think it’s safe to say that Traction Games has delivered a killer sequel. If you have yet to buy it, watch the video below to see what you’re missing:
Buy Stickman BMX from the AppStore here for $0.99
With news hitting the web that Apple has now sold 220 million iOS devices, we’d like to break down just how insane that is. In the last year, Apple has sold 100 million iPhones, iPads, and iPod Touches. Last month the figure spiked to 37 million sales. In one month. Compare that to the approximate 4 million Nintendo 3ds that have sold since the device was released. We’ve heard the talk about how the iOS devices aren’t gaming devices for ages, but at this point I think one could objectively state that Apple is stealing the gaming business away from companies that didn’t even recognize it as a competitor until it was too late. We’ve already watched Apple steal the music business away from retailers that scoffed at the prospect of being outsold by a digital download service. It would not be surprising to see Apple continue its upward sales trend and be the dominant gaming console within 5 years, and reactive decisions to emulate Apple’s devices (see: Wii-U) aren’t helping the big 3 stop Apple from stealing their business. I game on my PC and Xbox 360, but I have to say I spend way more time gaming on my iPod Touch, even if I’m at home with access to the other systems. So if your a gamer who has been holding off on buying an iOS device, just buy one now. Resistance is futile.
Thanks to allthingsD.com for the great news story where the information in this story was found.
In 2009, a little Indiana Jones-type character with a large collection of hats captured the hearts of iPhone owners everywhere. The game I’m referring to is Jeremy Orlando/Rocketcat Games‘ Hook Champ. Hook Champ was the definition of a quality iPhone game, offering easy-to-pickup, hard-to-master gameplay, along with a huge amount of levels, unlockables items, and cool hats. For the sequel to Hook Champ, Rocketcat decided to go bigger and better with Super Quickhook. Not only does Super Quickhook expand and improve on virtually every aspect of its predecessor, it also offers a new, Canabalt-style endless mode (which is randomly generated each time you start). I strongly believe that Super Quickhook should be the “poster-boy” of iPhone games, and if someone asked me to show them why the iPhone should be taken seriously as a handheld gaming platform, this is the game I’d show them – and they’d love it.
I’ve been a huge advocate of the iPhone/iPod Touch over the last couple years (not that Apple needs any help), and one of my favourite activities is playing multiplayer games on my iPod Touch 4 with my little brother. The best types of multiplayer iPhone games (in my humble opinion) are the kind that have asynchronous multiplayer. Think Words with Friends: you take a turn at a game, send the turn to your friend, and they take their turn whenever they have time. It’s a bit like chess-by-mail, but modernized. My brother and I played Words with Friends and Disc Drivin’ (both amazing games) but recently I’ve been hunting for something new. Turn-based-strategy seemed like a natural fit for asynchronous multiplayer, so we picked up this little game called Uniwar.