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Making a Case for Bayonetta

In early 2010, Sega published Bayonetta.  The game, developed by Platinum Games and designed by Hideki Kamiya, was an over-the-top action game featuring a witch who strongly resembles Sarah Palin (see comparison below).  I looked at some of the preview coverage, but quickly wrote the game off as something that was geared towards a Japanese audience (mostly due to the bat-shit craziness of the story/cut scenes).  A year passed, and I completely forgot this game existed.  Then, one day I was catching up on some old Rebel FM episodes and IGN‘s Arthur Gies talked extensively about how great Bayonetta is.  Gies’ statement about how the “witch-time” mechanic in Bayonetta is the best version of Max Payne’s “bullet-time” in any video game piqued my interest, and I decided to check it out at EB Games.  After buying the game for fifteen dollars and playing through the game 3 times, I can firmly state that Bayonetta is one of the best action games out there.  If you wrote it off like I did, I strongly urge you to give it a chance.

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